Monday, 4 November 2013

Paidea and Ludus

Paidea: Playing a game for pleasure.

This type of play is not governed by rules, meaning you do what you want to have fun. Minecraft is a paidea game because there are no rules and no real objectives, only that which you set yourself. Other sandbox games and games such as The Sims are games are also paidea games. This is because you can do whatever you, the player, wishes to do in them.

Ludus: A way to win through clear rules.

Unlike paidea, ludus has set rules that the player must do to complete an objective, Games like FIFA, Battlefield 3 and Chess. FIFA has the same rules as a normal game of football and they cannot be changed, and they must win exactly like real football. Battlefield 3 makes teams work together to capture points, attack and defend bases or blow up objectives. Chess doesn’t necessarily have rules but the pieces do. They player can move the pieces where the pieces allow them to.

Newman then goes further to say that there are four types of play;

                                           Paidea                       Ludus

Agon: Competition              Borderlands                 Battlefield 3

Alea: Chance                      Tetris                          FTL 

Ilinx: Movement                  Skate                          Mirrors edge

Mimicry: Simulation            The Sims                     Forza

(sorry about the rubbish table)


1 comment:

  1. Hi Perry,

    Paidea and ludus are probably best thought of as being at opposite ends of a continuum, with different forms of play or games positioned closer to one end or the other according to whether they are free-play or are more rule-bound.

    Caillois also thinks of play as falling into four categories, which he designates agon (competition), alea (chance), ilinx
    (vertigo) and mimicry (simulation). Most games (ludus) or forms of free play (paidea) will also fall into one or more of these categories.

    After thinking about how Caillois' categories might be applied to games that you know, you might also consider if this form of categorisation provides a useful or interesting way to think about play.

    If you want to loook at what Caillois has to say about categorising games, you'll find a copy of Man, Play and Games in the library.

    ReplyDelete